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Author Topic: Step-by-step guide for building SVN versions of PvPGN using Visual Studio Profes  (Read 22017 times)
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xlenz
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« Reply #45 on: December 23, 2009, 10:11:12 AM »

Can someone help with already compliled version, please?
Latest version...

or give such source files that will work with windows 32bit + visual studio 2008 + the guide from the first page.

thank you
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Flexserve
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« Reply #46 on: February 03, 2010, 03:09:11 AM »

Just tried a build myself... on VS 2008 and got all sorts of missing components. after that nothin but warnings everywhere...and then a 1 fail...after BUILD_ALL
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Taff
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« Reply #47 on: February 07, 2010, 03:58:34 PM »

dude, post the error you are receiving in the VB2008 when you try to compile
my suggestions:
w8 until finish with compiling then copy the code in notepad and search for error msg, copy that msg here i will try to help.
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Zilvermoon
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« Reply #48 on: April 01, 2010, 01:58:26 AM »

I saw that some of you guys had problems compiling latest SVN, so I decided to give you guys a helping hand...

Here is a patch file you can apply to your SVN repository.

What the patch does is: "fixes" support for MySQL 5.1 branch, and it fixes GUI edit config menu, so it'll work even if you don't "install config files" to PVPGN/CONF/*.conf

Some of you guys might find this useful, anyway that is my hope.

Enjoy!
Zilvermoon
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Jalister
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« Reply #49 on: June 26, 2010, 07:02:15 AM »

Moved to Diablo / Diablo II Tech Support

http://pelish.spfree.net/index.php?topic=3721.0.


« Last Edit: July 01, 2010, 05:15:23 PM by Jalister » Logged
young98
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« Reply #50 on: June 28, 2010, 10:25:46 AM »

Thank you for this great tip.
I would be thankful if you give me a permission to translate this document in
Korean/Japanese and post it to another forum under the same license or hyperlink
to this document.
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matu
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« Reply #51 on: July 03, 2010, 05:51:30 AM »

thank you for the tutorial it really works.
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The Digital Jedi
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« Reply #52 on: July 07, 2010, 08:26:01 PM »

1>------ Build started: Project: bnetd, Configuration: Release Win32 ------
1>anongame_infos.obj : error LNK2019: unresolved external symbol _deflateEnd@4 referenced in function "int __cdecl pvpgn::bnetd::zlib_compress(void const *,int,char * *,int *)" (?zlib_compress@bnetd@pvpgn@@YAHPBXHPAPADPAH@Z)
1>anongame_infos.obj : error LNK2019: unresolved external symbol _deflate@8 referenced in function "int __cdecl pvpgn::bnetd::zlib_compress(void const *,int,char * *,int *)" (?zlib_compress@bnetd@pvpgn@@YAHPBXHPAPADPAH@Z)
1>anongame_infos.obj : error LNK2019: unresolved external symbol _deflateInit_@16 referenced in function "int __cdecl pvpgn::bnetd::zlib_compress(void const *,int,char * *,int *)" (?zlib_compress@bnetd@pvpgn@@YAHPBXHPAPADPAH@Z)
1>G:\pvpgn bnetd\pvpgn\build\src\bnetd\Release\bnetd.exe : fatal error LNK1120: 3 unresolved externals
========== Build: 0 succeeded, 1 failed, 5 up-to-date, 0 skipped ==========


I'm using the new Visual Studio 2010 Pro. Using the zlib 1.2.5 Compiled it and everything got the zilb.lib file, but still have this error.
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Supermarine9
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« Reply #53 on: July 08, 2010, 07:28:37 PM »

Did you put all of the required zlib files in the the zlib folder that you created inside the pvpgn source folder?
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